These items may be cured by dropping them on the floor or otherwise placing them inside an 'indoors' location (most caves and artificial structures, including many without a Loading Transition, such as the Stone Church and Mountaineer's Hut). ![]() Some raw resources from plants and animals cannot be used for crafting in their initial state, and must first be cured: these include Birch Sapling and Maple Sapling, all types of Animal Pelts, and Fresh Guts from animals. Curing is a mechanic in The Long Dark, which converts raw resources into crafting items.
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